A guided learning tool
for primary school teachers
to bring technology creation skills to classrooms
Mentorship and community enabled support network. 100% of teachers who joined said their tech confidence has risen.
Continuous growth through the personalised learning path.
Increasing skills to work with a variety of technological tools and use them creatively.
Innovative, time-saving teaching resources based on best tech practices.
“By applying technology creation, each child can experience success according to one’s own abilities. After all, digital literacy and creativity are one of the key competencies of the 21st century”
– Jurgita Badaraite, Primary School Teacher
Class subjects meet technologies: time-saving content
Understand: from solar systems to history, from math to art experiments.
Practise: these topics combined with technological creation – programming, 3D modeling, artificial intelligence and other technologies for various levels.
Create: activities that encourage children to develop and solve a variety of tasks using practical technological skills.
Hands-on online sessions
To build confidence and develop skills, teachers meet mentors in group online sessions twice a month, where they practise new tools and ideas.
Once a month, teachers join consultations where they get answers to any questions.
Personalized learning path to develop 21st century skills
Beginners are led through tech creativity from scratch. Experienced teachers discover wider opportunities to use technological creativity with children. Lessons and projects adapted to follow one’s level and pace and prepare to practice confidently in classes.
Content is ready to be used in classes, after-school activities, camps.
Handouts for children.
Short video instructions for each task and technology tools.
Presentations to be applied in classrooms.
Join us in June!
Technology creativity takes us into… SPACE!
This June we introduce a new exciting module, which combines various subjects of space with programming concepts, 3D modeling and virtual reality.
We are on a learning mission!
4 modules: 3D-modeling your own spaceship, programming spacewalk, developing your game in augmented reality, re-creating gravity of different planets in virtual reality. Two different levels for beginners and experienced ones.
2 practical online sessions (1.5 hours) with mentors & a consultation to answer all the questions.
Video stories from… the space enthusiasts!
Access to all module content, handouts for children, short video instructions and practical virtual session recordings.
* Organizers reserve the right to change the program
Apply it in classes, after-school clubs, camps
This module, like all other modules in the platform, is designed to be adapted in live or online lessons, clubs or camps for children aged 7-12.